Monday, May 18, 2009

Second Life Gym.





SECOND LIFE GYM.

Our idea was to create a workout space, which would directly appeal to our target audience - people that use SL. It seemed pointless to do something that, though good in the real world wouldn't appeal to the people that use it (the government department responsible for attempting to use second life to communicate to pensioners and indeed much of the computer literate public is deluded).
So with this in mind we have worked on exercises that are important and accessible to people prone to spending many hours at a computer screen. You don't need equipment for any of the exercises in our zone, and many of them can be done without even leaving your chair.
We built the space to appear professional yet welcoming. It's strange how difficult it is to ignore conventional rules of architecture - such as gravity. We had several ideas for the space - such as floating islands held aloft by birds and giant spheres with their own gravity. Interesting as it would have been to try these ideas out, they were not suitable for the client and target audience - what any public service like this needs to be is simple, clear and accessible. We hope we've achieved this, we've tried to make navigation and immersion as intuitive and clear as possible (with large signs, easily identifiable entrances and easy to use assets.)
The project could carry on or a long time - we outlined many ideas in our presentation - live workout events, dietary advice, menus, timed reminders, more exercises, forums. We are all really excited about the film project though and are eager to finalise this, and without some serious networking and government permissions, there seems little reason in pushing this any further. it's in it's infancy, but it's got legs.
We work well in a group. We all pulled our weight in and out of the studio, with different skills and expertise brought to the group. So no complaints.
I think we all learnt a bit, even about other programs such as photoshop/illustrator/avimator. There's some coding in there too.

rob. szymon and tom


http://slurl.com/secondlife/The%20Collective/174/185/31

Saturday, May 9, 2009

science artist.



really interesting stuff.

Tuesday, April 28, 2009

Goldfish

Goldfish





Goldfish show

An Exhibition done with the brilliant Pete Shadbolt. Went really well. created exactly what we wanted. It all worked (which was a minor miracle) . It's been booked by Brahms Gallery for the end of July. And we have some work for Leeds Autism (sensory rooms).

The show used and arduino processor, solenoids, windscreen wiper motors, drums, and various other components.

Video soon

Goldfish show






darkstar from rob blake on Vimeo.

new film made ofver the last few days. been hardcoring it in learning MAYA and After effects. Quite pleased witht the result, the track still needs work (going to put an old funk loop on teh breaks). The video parts with the orbs needs work. i quite like the strobe effect but sometimes it looks like a mistake.

Loving text in after effects - how is it so good when FCP is so shabba?

thoughts please

Followers

eyare